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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Short description|Video game genre}}&lt;br /&gt;
{{Redirect|Action-adventure|other uses|Action-adventure (disambiguation)}}&lt;br /&gt;
{{Original research|date=February 2021}}&lt;br /&gt;
{{Use dmy dates|date=July 2022}}&lt;br /&gt;
{{VG Action}}&lt;br /&gt;
{{VG Adventure}}&lt;br /&gt;
&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;action-adventure game&amp;#039;&amp;#039;&amp;#039; is a [[video game genre|video game hybrid genre]] that combines core elements from both the [[action game]] and [[adventure game]] genres.&lt;br /&gt;
&lt;br /&gt;
Typically, classical adventure games have situational problems for the player to explore and solve to complete a storyline, involving very little to no [[combat|action]]. If there is action, it is generally confined to isolated instances. Classical action games, on the other hand, have gameplay based on real-time interactions that challenges the player&amp;#039;s [[reflex]]es and [[eye-hand coordination]]. Action-adventure games combine these genres by engaging both eye-hand coordination and [[problem-solving]] skills.&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
An action adventure game can be defined as a game with a mix of elements from an [[action game]] and an [[adventure game]],&amp;lt;ref&amp;gt;{{Cite book |last1=Rollins |first1=A. |last2=Morris |first2=D. |title=Game Architecture and Design |publisher=Coriolis Ed |year=2000}}&amp;lt;/ref&amp;gt; especially crucial elements like puzzles&amp;lt;ref&amp;gt;{{Cite web |last=Luban |first=Pascal |date=2002-12-06 |title=Designing and Integrating Puzzles in Action-Adventure Games |url=https://www.gamedeveloper.com/design/designing-and-integrating-puzzles-in-action-adventure-games |access-date=2022-08-12 |website=Game Developer |language=en}}&amp;lt;/ref&amp;gt; inspired by older adventure games.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{Cite web |year=2014 |title=Chap. 1 — Game Genres |url=https://www.di.ubi.pt/~agomes/tjv/teoricas/01-genres.pdf |publisher=[[University of Beira Interior]] |page=8}}&amp;lt;/ref&amp;gt; Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games.&amp;lt;ref name=&amp;quot;fundamentals&amp;quot;&amp;gt;{{cite book|last=Rollings|first=Andrew|author2=Ernest Adams|title=Fundamentals of Game Design|publisher=Prentice Hall|year=2006|url=http://wps.prenhall.com/bp_gamedev_1/54/14053/3597646.cw/index.html|isbn=0-13-168747-6}}&amp;lt;/ref&amp;gt; They are faster-paced than pure adventure games, because they include both physical and conceptual challenges.&amp;lt;ref name=&amp;quot;fundamentals&amp;quot; /&amp;gt; Action-adventure games normally include a combination of complex story elements, which are displayed for players using audio and video. The story is heavily reliant upon the [[player character]]&amp;#039;s movement, which triggers story events and thus affects the flow of the game.&amp;lt;ref name=Puzzle2&amp;gt;{{cite web|url=http://www.gamasutra.com/view/feature/2917/designing_and_integrating_puzzles_.php?page=2|title=Designing and Integrating Puzzles in Action-Adventure Games|last=Luban|first=Pascal|page=2|work=Gamasutra|publisher=Think Services Game Group|date=2002-12-06|access-date=2009-02-05}}&amp;lt;/ref&amp;gt; Popular examples of action-adventure games include &amp;#039;&amp;#039;[[The Legend of Zelda]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[God of War (franchise)|God of War]]&amp;#039;&amp;#039;,&amp;lt;ref name=&amp;quot;fundamentals&amp;quot; /&amp;gt; and &amp;#039;&amp;#039;[[Tomb Raider]]&amp;#039;&amp;#039; series.&amp;lt;ref name=&amp;quot;Gal&amp;quot;&amp;gt;{{Cite book |last1=Gal |first1=Viviane |last2=Le Prado |first2=Cécile |last3=Natkin |first3=Stéphane |last4=Vega |first4=Liliana |title=Writing for Video Games |publisher=Proceedings Laval Ritual (IVRC) |year=2002 |url=http://cedric.cnam.fr/PUBLIS/RC359.pdf |archive-url=https://web.archive.org/web/20030706103927/http://cedric.cnam.fr/PUBLIS/RC359.pdf |archive-date=6 July 2003 |url-status=live }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Relationship to other genres ===&lt;br /&gt;
When a game stops being an adventure game and becomes an action game is a matter of interpretation.&amp;lt;ref name=&amp;quot;Rollings&amp;quot; /&amp;gt; There are quite a few disagreements in the community and in the media over what actually constitutes an action-adventure game. One definition of the term &amp;quot;action-adventure&amp;quot; may be &amp;#039;&amp;quot;An action/adventure game is a game that has enough action in it not to be called an adventure game, but not enough action to be called an action game.&amp;quot;&amp;lt;ref name=justadventure&amp;gt;{{cite web|url=http://www.justadventure.com/articles/ActionAdventures/AA.shtm|title=A Brief&amp;amp;nbsp;– But Comprehensive&amp;amp;nbsp;– History of the Action/Adventure Genre|author=Aya|date=2005-08-02|access-date=2009-02-04|archive-url=https://web.archive.org/web/20090129103800/http://justadventure.com/articles/ActionAdventures/AA.shtm|archive-date=2009-01-29|url-status=dead}}&amp;lt;/ref&amp;gt; In some cases an action game with puzzles will be classified as an action-adventure game, but if these puzzles are quite simple they might be classified as an action game.&amp;lt;ref name=&amp;quot;fundamentals&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;NGen15&amp;quot;&amp;gt;{{cite magazine|title=The Next Generation 1996 Lexicon A to Z|magazine=[[Next Generation (magazine)|Next Generation]]|issue=15 |publisher=[[Imagine Media]]|date=March 1996|pages=28–42|quote=Action-adventure&amp;amp;nbsp;– A game which is nearly all action (see action game), but that also includes a good deal of strategy and more advanced problem solving.}}&amp;lt;/ref&amp;gt; Others see action games as a pure genre, while an action-adventure is an action game that includes situational problem-solving.&amp;lt;ref name=justadventure /&amp;gt;&amp;lt;ref name=&amp;quot;NGen15&amp;quot; /&amp;gt; Adventure gamers may also be purists, rejecting any game that makes use of physical challenges or time pressure.&amp;lt;ref name=&amp;quot;fundamentals&amp;quot; /&amp;gt; Regardless, the action-adventure label is prominent in articles over the internet and media. The term &amp;quot;action-adventure&amp;quot; is usually substituted for a particular subgenre due to its wide scope.&lt;br /&gt;
&lt;br /&gt;
== Subgenres ==&lt;br /&gt;
{{Original research|date=August 2020}}&lt;br /&gt;
Although action-adventure games are diverse and difficult to classify, there are some distinct subgenres. Many games with gameplay&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; similar to those in [[The Legend of Zelda|The Legend of Zelda series]] are called &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Zelda clones&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;ref&amp;gt;{{Cite web |last=Fontes |first=Renan |date=2019-12-29 |title=5 Zelda Clones Better Than The Real Thing (&amp;amp; 5 That Are So Much Worse) |url=https://www.thegamer.com/legend-zelda-clone-games-better-real-thing-worse-alundra-dark-cloud/ |access-date=2023-01-07 |website=TheGamer |language=en}}&amp;lt;/ref&amp;gt; or &amp;#039;&amp;#039;Zelda like&amp;#039;&amp;#039; games.&amp;lt;ref&amp;gt;{{Cite web |last=Robson |first=Daniel |date=2020-03-12 |title=Genshin Impact: Hands-on With the Zelda Clone That&amp;#039;s not Really a Zelda Clone |url=https://www.ign.com/articles/genshin-impact-hands-on-with-the-zelda-clone-thats-not-really-a-zelda-clone |access-date=2023-01-07 |website=IGN |language=en}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web |last=Commerce |first=Stack |date=2020-09-09 |title=This Online Course Teaches You How to Create a Game Like The Legend of Zelda |url=https://www.ign.com/articles/this-online-course-teaches-you-how-to-create-a-game-like-the-legend-of-zelda |access-date=2023-01-07 |website=IGN |language=en}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |title=16 Games Zelda Fans Should Try |language=en |work=GameSpot |url=https://www.gamespot.com/articles/games-like-the-legend-of-zelda/1100-6499092/ |access-date=2023-01-07}}&amp;lt;/ref&amp;gt; Popular subgenres include:&lt;br /&gt;
&lt;br /&gt;
=== Action-adventure FPS ===&lt;br /&gt;
FPS games with action-adventure elements such as the [[Metroid Prime (series)|Metroid Prime]] series were popular in the [[2000s]] and [[2010s]].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Grand Theft Auto clone ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Grand Theft Auto clone]]&amp;#039;&amp;#039;&amp;#039;, is a [[Video game genres|subgenre]] of [[open world]] action-adventure [[video game]]s in the [[Third-person (video games)|third-person perspective]]. They are characterized by their likeness to the [[Grand Theft Auto|&amp;#039;&amp;#039;Grand Theft Auto&amp;#039;&amp;#039; series]] in either gameplay or overall design.&amp;lt;ref&amp;gt;{{Cite web | url = http://www.findmesimilar.com/2013/04/games-like-gta-grand-theft-auto.html | title = 25+ Games Like GTA (Grand Theft Auto) | date = 12 April 2013 | publisher = Find Me Similar }}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;crackdownqa&amp;quot;&amp;gt;{{cite web |url=http://www.eurogamer.net/article.php?article_id=74595 |title=Crackdown Community Q&amp;amp;A |author=Bramwell, Tom |publisher=[[Eurogamer]] |date=2007-03-27 |access-date=2008-07-25 |archive-date=30 September 2007 |archive-url=https://web.archive.org/web/20070930014432/http://www.eurogamer.net/article.php?article_id=74595 |url-status=dead }}&amp;lt;/ref&amp;gt; In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting.&amp;lt;ref&amp;gt;Sources that refer to Grand Theft Auto popularizing or inventing a genre include: &amp;lt;br /&amp;gt; i. {{cite web |url=http://www.gamesradar.com/ps2/f/battle-of-the-gta-clones/a-2007032712758324075/g-2005120719070657885742 |title= Battle of the GTA clones |date = 2007-03-27 | author = Reparaz, Mikel | publisher=[[GamesRadar]] |access-date=2008-07-21}}; &amp;lt;br /&amp;gt; ii. {{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=8241 |publisher=[[Gamasutra]] |title=Analysts: FPS &amp;#039;Most Attractive&amp;#039; Genre for Publishers |author= Cifaldi, Frank |date=2006-02-21 |access-date=2008-08-21}}; &amp;lt;br /&amp;gt; iii. {{cite web |url=http://news.bbc.co.uk/1/hi/technology/3762350.stm |publisher=[[BBC News]] |title=Hunt for Grand Theft Auto pirates |date=2004-10-21 |access-date=2008-08-26}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Sources that refer to games similar to Grand Theft Auto as action-adventure games include: &amp;lt;br /&amp;gt;i. {{cite web |url=http://www.pcw.co.uk/personal-computer-world/software/2154224/godfather |title=Review: The Godfather 3D action game |author=Parkyn, Jonathan |publisher=[[Personal Computer World]] |date=2006-04-18 |access-date=2008-07-25 |archive-date=22 September 2008 |archive-url=https://web.archive.org/web/20080922191244/http://www.pcw.co.uk/personal-computer-world/software/2154224/godfather |url-status=dead }}&amp;lt;br /&amp;gt;ii. {{cite web |url=http://wham.canoe.ca/wii/2007/03/30/3871537-torsun.html |author=Steve Tilley |publisher=[[Canadian Online Explorer|CANOE]] |title=Wii &amp;#039;Godfather&amp;#039; for newbies only |date=2007-04-01 |access-date=2008-07-25 |archive-date=23 June 2007 |archive-url=https://archive.is/20070623032604/http://wham.canoe.ca/wii/2007/03/30/3871537-torsun.html |url-status=dead }};&amp;lt;br /&amp;gt; iii. {{cite web |url=http://ps2.ign.com/articles/403/403367p1.html |title=E3 2003: True Crime: Streets of L.A. Update |author=Bishop, Sam |date=2003-05-16 |publisher=[[IGN]] |access-date=2008-07-25 |url-status=dead |archive-url=https://web.archive.org/web/20090201141421/http://ps2.ign.com/articles/403/403367p1.html |archive-date=2009-02-01 }}&amp;lt;br /&amp;gt; iv. {{cite web |url=http://xbox360.gamespy.com/xbox-360/saints-row/729563p1.html |title=GameSpy Review – Saints Row |publisher=[[GameSpy]] |author=Will Tuttle |date=2006-08-30 |access-date=2008-07-25 }}; &amp;lt;br /&amp;gt; v. {{cite web |url=http://www.gamepro.com/news.cfm?article_id=158948 |publisher=[[GamePro]] |title=Just Cause 2 announced for Xbox 360, PS3, PC |author=Snow, Blake |date=2008-01-30 |access-date=2008-07-24 |archive-url=https://web.archive.org/web/20080201011432/http://www.gamepro.com/news.cfm?article_id=158948 |archive-date=2008-02-01 |url-status=dead }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Navarro, Alex (2004-11-11). {{cite web|url=http://www.gamespot.com/pc/action/scrapland/review.html |title=Scrapland Review |access-date=2009-05-23 |url-status=live |archive-url=https://web.archive.org/web/20111010023540/http://www.gamespot.com/pc/action/scrapland/review.html |archive-date=2011-10-10}} Scrapland Review], [[GameSpot]], Retrieved on 2009-6-17&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Metroidvania ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Metroidvania]]&amp;#039;&amp;#039;&amp;#039;; a portmanteau of &amp;#039;&amp;#039;Metroid&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Castlevania&amp;#039;&amp;#039;, sometimes referred to as &amp;quot;search action&amp;quot;,&amp;lt;ref&amp;gt;{{cite web | url = https://www.gematsu.com/2019/02/touhou-luna-nights-leaves-steam-early-access-version-1-0-now-available | title = Touhou Luna Nights leaves Steam Early Access, version 1.0 now available | first = Sal | last = Romano | date = February 26, 2019 | accessdate = October 10, 2021 | work = Gematsu | archive-date = October 10, 2021 | archive-url = https://web.archive.org/web/20211010140817/https://www.gematsu.com/2019/02/touhou-luna-nights-leaves-steam-early-access-version-1-0-now-available | url-status = live }}&amp;lt;/ref&amp;gt; is used to describe games in this genre that generally are based on two-dimensional platformers. They emphasize both exploration and puzzle-solving with traditional platform gameplay.&amp;lt;ref name=&amp;quot;gamasutra history&amp;quot;&amp;gt;{{cite web | url = http://www.gamasutra.com/view/news/236410/The_undying_allure_of_the_Metroidvania.php | title = The undying allure of the Metroidvania | first = Christian | last = Nutt | date = February 13, 2015 | access-date = February 13, 2015 | publisher = [[Gamasutra]] | url-status = live | archive-url = https://web.archive.org/web/20150512033009/http://www.gamasutra.com/view/news/236410/The_undying_allure_of_the_Metroidvania.php | archive-date = May 12, 2015 }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Survival horror ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Survival horror]]&amp;#039;&amp;#039;&amp;#039;, emphasize &amp;quot;inventory management&amp;quot; and making sure the player has enough ammunition and recovery items to &amp;quot;[[Survival game|survive]]&amp;quot; the [[horror fiction|horror]] setting. This is a thematic genre with diverse gameplay, so not all survival horror games share all the features.&amp;lt;ref&amp;gt;{{cite web|title=Survival Horror vs. Action Horror|url=http://www.gamerevolution.com/manifesto/survival-horror-vs-action-horror-10399|publisher=gamerevolution.com|access-date=10 September 2013}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|title=The Evil Within preview – &amp;#039;real survival horror&amp;#039;|date=25 June 2013|url=http://metro.co.uk/2013/06/25/the-evil-within-preview-real-survival-horror-3855378/|publisher=metro.co.uk|access-date=10 September 2013}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|title=Horror Show – Survival Horror vs. Action Horror|url=http://www.zero1gaming.com/2013/05/01/survival-horror-vs-action-horror/|publisher=zero1gaming.com|access-date=10 September 2013|archive-date=21 July 2014|archive-url=https://web.archive.org/web/20140721110927/http://www.zero1gaming.com/2013/05/01/survival-horror-vs-action-horror/|url-status=dead}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|title=6 Upcoming Horror Games That Look Absolutely Terrifying|date=21 April 2013|url=http://bloody-disgusting.com/news/3229453/6-upcoming-horror-games-that-look-absolutely-terrifying/|publisher=blooody-disgusting.org|access-date=10 September 2013}}&amp;lt;/ref&amp;gt; The &amp;#039;&amp;#039;[[Resident Evil]]&amp;#039;&amp;#039; franchise popularized this subgenre.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
{{See also|Adventure game#Common objectives and gameplay|Action game#Defining elements}}&lt;br /&gt;
Action-adventure games are faster-paced than pure adventure games, and include physical as well as conceptual challenges&amp;lt;ref name=&amp;quot;Rollings&amp;quot;&amp;gt;{{cite book|last=Rollings|first=Andrew|author2=Ernest Adams|title=Andrew Rollings and Ernest Adams on Game Design|publisher=New Riders |year=2003|page=446|isbn=1-59273-001-9}}&amp;lt;/ref&amp;gt; where the story is enacted rather than narrated.&amp;lt;ref&amp;gt;{{cite journal|url=http://gamestudies.org/0101/ryan/|title=Beyond Myth and Metaphor&amp;amp;nbsp;– The Case of Narrative in Digital Media|last=Ryan|first=Marie-Laure|journal=Game Studies|volume=1|issue=1|year=2002|publisher=The International Journal of Computer Game Research|access-date=2009-02-05| archive-url= https://web.archive.org/web/20090202121033/http://gamestudies.org/0101/ryan/| archive-date= 2 February 2009 | url-status= live}}&amp;lt;/ref&amp;gt; While motion-based, often reflexive, actions are required,&amp;lt;ref name=Puzzle2 /&amp;gt; the gameplay still follows a number of adventure game genre tropes (gathering [[item (game)|items]], exploration of and interaction with one&amp;#039;s environment, often including an [[overworld]] connecting areas of importance, and puzzle-solving).&amp;lt;ref name=&amp;quot;Puzzle1&amp;quot;&amp;gt;{{cite web |last=Luban |first=Pascal |date=2002-12-06 |title=Designing and Integrating Puzzles in Action-Adventure Games |url=http://www.gamasutra.com/view/feature/2917/designing_and_integrating_puzzles_.php?page=1 |url-status=live |archive-url=https://web.archive.org/web/20081221140043/http://www.gamasutra.com/view/feature/2917/designing_and_integrating_puzzles_.php?page=1 |archive-date=21 December 2008 |access-date=2009-02-05 |work=Gamasutra |publisher=Think Services Game Group |page=1}}&amp;lt;/ref&amp;gt; While the controls are [[Arcade genre|arcade-style]] (character movement, few action commands) there is an ultimate goal beyond a high score.&amp;lt;ref name=Puzzle1 /&amp;gt; In most action-adventure games, the player controls a single [[avatar (computing)|avatar]] as the [[protagonist]].&amp;lt;ref name=&amp;quot;fundamentals&amp;quot; /&amp;gt; This type of game is often quite similar to [[role-playing video game]]s.&amp;lt;ref name=&amp;quot;meg&amp;quot;&amp;gt;{{cite web | url=http://alldidigames.com/video-games-industry-infographics/ | publisher=ESRB | work=ESRB Infographics | author=Bob Johnstone | title=Video Games Industry Infographics | access-date=2014-08-01 | archive-url=https://web.archive.org/web/20141006155950/http://alldidigames.com/video-games-industry-infographics/ | archive-date=2014-10-06 | url-status=dead }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They are distinct from [[Graphic adventure game|graphic adventures]], which sometimes have free-moving central characters, but also a wider variety of commands and fewer or no action game elements and are distinct too from [[text adventures]], characterized by many different commands introduced by the user via a complex [[text parser]] and no free-moving character. While they share general gameplay dynamics, action-adventures vary widely in the design of their viewpoints, including [[bird&amp;#039;s-eye view|bird&amp;#039;s eye]], side-scrolling, first-person, [[third-person shooter|third-person]], over-the-shoulder, or even a 3/4 [[Isometric video game graphics|isometric view]].&lt;br /&gt;
&lt;br /&gt;
Many action-adventure games simulate a conversation through a [[conversation tree]]. When the player encounters a [[non-player character]], they are allowed to select a choice of what to say. The NPC gives a scripted response to the player, and the game offers the player several new ways to respond.{{Citation needed|date=February 2009}}&lt;br /&gt;
&lt;br /&gt;
Due to the action-adventure subgenre&amp;#039;s broad and inclusive nature, it causes some players to have difficulty finishing a particular game. Companies have devised ways to give the player help, such as offering clues or allowing the player to skip puzzles to compensate for this lack of ability.&amp;lt;ref name=Puzzle3&amp;gt;{{cite web|url=http://www.gamasutra.com/view/feature/2917/designing_and_integrating_puzzles_.php?page=3|title=Designing and Integrating Puzzles in Action-Adventure Games|last=Luban|first=Pascal|page=3|work=Gamasutra|publisher=Think Services Game Group|date=2002-12-06|access-date=2009-02-05}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== 1970s and early 1980s ===&lt;br /&gt;
Brett Weiss cites [[Atari]]&amp;#039;s &amp;#039;&amp;#039;[[Superman (1979 video game)|Superman]]&amp;#039;&amp;#039; (1979) as an action-adventure game,&amp;lt;ref name=&amp;quot;weiss&amp;quot;&amp;gt;{{cite book | first = Brett | last = Weiss | title = Classic Home Video Games, 1972–1984: A Complete Reference Guide | pages = 119, 126 | publisher = [[McFarland &amp;amp; Co.]] | url = https://books.google.com/books}}&amp;lt;/ref&amp;gt; with &amp;#039;&amp;#039;Retro Gamer&amp;#039;&amp;#039; crediting it as the &amp;quot;first to utilize multiple screens as playing area&amp;quot;.&amp;lt;ref name=&amp;quot;retgamer&amp;quot;&amp;gt;{{cite web|url=https://www.retrogamer.net/retro_games70/superman-2/|title=Superman|last=LMozejko|first=Michal|work=[[Retro Gamer]]|date=April 16, 2009|access-date=October 19, 2017}}&amp;lt;/ref&amp;gt; Mark J.P. Wolf credits &amp;#039;&amp;#039;[[Adventure (Atari 2600)|Adventure]]&amp;#039;&amp;#039; (1980) for the [[Atari VCS]] as the earliest-known action-adventure game.&amp;lt;ref&amp;gt;{{cite book|title=Video Game Theory Reader|editor1-last=Wolf|editor1-first=Mark J. P.|editor2-last=Perron|editor2-first=Bernard|year=2003|publisher=Routledge|isbn=0-415-96578-0|page=x|chapter=Foreword|url=https://books.google.com/books?id=PurLg5KfPioC}}&amp;lt;/ref&amp;gt; The game involves exploring a 2D environment, finding and using items which each have prescribed abilities, and fighting dragons in real-time like in an [[action game]].&amp;lt;ref name=justadventure /&amp;gt; [[Muse Software]]&amp;#039;s &amp;#039;&amp;#039;[[Castle Wolfenstein]]&amp;#039;&amp;#039; (1981) was another early action-adventure game, merging exploration, combat, stealth,&amp;lt;ref&amp;gt;{{cite book|title=High Score!: The Illustrated History of Electronic Games|first1=Rusel|last1=DeMaria|first2=Johnny L.|last2=Wilson|year=2003|publisher=McGraw-Hill Professional|isbn=0-07-223172-6|page=224|edition=2nd|url=https://books.google.com/books?id=HJNvZLvpCEQC}}&amp;lt;/ref&amp;gt; and [[maze game]] elements,&amp;lt;ref name=&amp;quot;Maynard&amp;quot;&amp;gt;{{cite book |last1=Maynard |first1=Ashley E. |last2=Subrahmanyam |first2=Kaveri |last3=Greenfield |first3=Patricia M. |chapter=Technology and the Development of Intelligence: From the Loom to the Computer |editor1-last=Sternberg |editor1-first=Robert J. |editor2-last=Preiss |editor2-first=David D. |title=Intelligence and Technology: The Impact of Tools on the Nature and Development of Human Abilities |date=13 May 2005 |publisher=[[Routledge]] |isbn=978-1-136-77805-6 |pages=29–54 (38) |chapter-url=https://books.google.com/books?id=VZgVId2jGXIC&amp;amp;pg=PA38}}&amp;lt;/ref&amp;gt; drawing inspiration from arcade [[shoot &amp;#039;em ups]] and maze games (such as maze-shooter &amp;#039;&amp;#039;[[Berzerk (video game)|Berzerk]]&amp;#039;&amp;#039;) and [[war films]] (such as &amp;#039;&amp;#039;[[The Guns of Navarone (film)|The Guns of Navarone]]&amp;#039;&amp;#039;).&amp;lt;ref&amp;gt;{{Cite magazine |last1=Boardman |first1=Krist |last2=Bernstein |first2=Harvey |url=https://archive.org/stream/Electronic_Games_Volume_01_Number_04_1982-06_Reese_Communications_US |title=Inside Gaming |magazine=[[Computer Gaming World]] |publisher=[[Ziff Davis]] |date=June 1982 |volume=1 |issue=4 |pages=22–3}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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According to &amp;#039;&amp;#039;[[Wizardry]]&amp;#039;&amp;#039; developer Roe R. Adams, early action-adventure games &amp;quot;were basically [[arcade games]] done in a [[fantasy]]&amp;quot; setting.&amp;lt;ref name=&amp;quot;CGW76&amp;quot;&amp;gt;{{citation|first=Roe R.|last=Adams|magazine=[[Computer Gaming World]]|date=November 1990|issue=76|pages=83–84 [83]|title=Westward Ho! (Toward Japan, That Is): An Overview of the Evolution of CRPGs on Dedicated Game Machines|quote=Action adventures were basically arcade games done in a fantasy setting such as &amp;#039;&amp;#039;Castlevania&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Trojan&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;Wizards &amp;amp; Warriors&amp;#039;&amp;#039;.}}&amp;lt;/ref&amp;gt; &amp;#039;&amp;#039;[[Tutankham]]&amp;#039;&amp;#039;, debuted by [[Konami]] in January 1982,&amp;lt;ref name=&amp;quot;GM194&amp;quot;&amp;gt;{{cite magazine|title=Overseas Readers Column – Konami And Stern Pact On &amp;quot;Tutankham&amp;quot; Video|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=194|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=15 August 1982|page=26|lang=ja|url=https://onitama.tv/gamemachine/pdf/19820815p.pdf|archive-url=https://web.archive.org/web/20200131232141/https://onitama.tv/gamemachine/pdf/19820815p.pdf|archive-date=31 January 2020|url-status=live}}&amp;lt;/ref&amp;gt; was an action-adventure released for [[Arcade game|arcades]].&amp;lt;ref name=&amp;quot;Retro&amp;quot;&amp;gt;{{cite magazine |title=Minority Report: Tutankham |magazine=[[Retro Gamer]] |issue=127 |date=January 2014 |page=51 |url=https://issuu.com/michelfranca/docs/retro_gamer____127}}&amp;lt;/ref&amp;gt; It combined maze, shoot &amp;#039;em up, [[Puzzle video game|puzzle-solving]] and adventure elements,&amp;lt;ref name=&amp;quot;CVG&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;weiss&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Video&amp;quot;&amp;gt;{{cite magazine |last1=Kunkel |first1=Bill |author-link1=Bill Kunkel (journalist)|last2=Katz |first2=Arnie |author-link2=Arnie Katz|date=December 1983 |title=Arcade Alley: Super Gifts for Gamers |magazine=[[Video (magazine)|Video]] |publisher=Reese Communications |volume=7 |issue=9 |pages=28–9 |issn=0147-8907|url=http://www.ataricompendium.com/archives/articles/arcade_alley/arcade_alley_dec83.pdf|archive-url=https://web.archive.org/web/20191123023104/http://www.ataricompendium.com/archives/articles/arcade_alley/arcade_alley_dec83.pdf|archive-date=23 November 2019|url-status=live}}&amp;lt;/ref&amp;gt; with a 1983 review by &amp;#039;&amp;#039;[[Computer and Video Games]]&amp;#039;&amp;#039; magazine calling it &amp;quot;the first game that effectively combined the elements of an adventure game with frenetic shoot &amp;#039;em up gameplay.&amp;quot;&amp;lt;ref name=&amp;quot;CVG&amp;quot;&amp;gt;{{cite magazine|magazine=[[Computer and Video Games]]|title=Fine Time in Tombs of Tut! Tutankham|page=31|issue=26 (December 1983)|date=16 November 1983|url=https://archive.org/details/computer-video-games-magazine-026/page/n30/mode/1up}}&amp;lt;/ref&amp;gt; It inspired the similar &amp;#039;&amp;#039;[[Time Bandit]]&amp;#039;&amp;#039; (1983).&amp;lt;ref name=&amp;quot;legend&amp;quot;&amp;gt;{{cite web |title=Harry Lafnear Interview |url=https://www.atarilegend.com/interviews/interviews_detail.php?selected_interview_id=4 |website=Atari Legend |date=September 5, 2003}}&amp;lt;/ref&amp;gt; &amp;#039;&amp;#039;[[Action Quest]]&amp;#039;&amp;#039;, released in May 1982, blended puzzle elements of adventure games into a [[joystick]]-controlled, arcade-style action game, which surprised reviewers at the time.&amp;lt;ref name=&amp;quot;anderson&amp;quot;&amp;gt;{{cite magazine |last1=Anderson |first1=John J. |title=Atari Arcade |magazine=Computer Gaming World |date=May 1982 |volume=2 |issue=3 |page=18 |url=https://archive.org/details/Computer_Gaming_World_Issue_2.3/Computer_Gaming_World_Issue_2.3/page/n19/mode/2up}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=ca&amp;gt;{{cite book |title=The Creative Atari |date=1983 |publisher=Creative Computing Press |pages=177–178 |isbn=9780916688349 |url=https://archive.org/details/ataribooks-the-creative-atari/page/n177/mode/2up}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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While noting some similarities to &amp;#039;&amp;#039;Adventure&amp;#039;&amp;#039;, [[IGN]] argues that &amp;#039;&amp;#039;[[The Legend of Zelda (1986 video game)|The Legend of Zelda]]&amp;#039;&amp;#039; (1986) by [[Nintendo]] &amp;quot;helped to establish a new subgenre of action-adventure&amp;quot;, becoming a success due to how it combined elements from different genres to create a compelling hybrid, including exploration, adventure-style inventory [[Puzzle game|puzzles]], an action component, a [[monetary system]], and simplified RPG-style [[Experience point#Level-based progression|level building]] without the [[experience point]]s.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{cite web|author= Travis Fahs |url=http://retro.ign.com/articles/939/939361p1.html |title=IGN Presents the History of Zelda&amp;amp;nbsp;– Retro Feature at IGN |website=[[IGN]] |date=2010-08-27 |access-date=12 May 2021}}&amp;lt;/ref&amp;gt; &amp;#039;&amp;#039;[[The Legend of Zelda]]&amp;#039;&amp;#039; series was the most prolific action-adventure game franchise through to the 2000s.&amp;lt;ref&amp;gt;{{cite web|title=Most-prolific action-adventure video game series|url=http://www.guinnessworldrecords.com/world-records/6000/most-prolific-action-adventure-video-game-series|work=[[Guinness World Records]]|access-date=17 April 2012|date=1 Jan 2007}}&amp;lt;/ref&amp;gt; Roe R. Adams also cited the arcade-style [[side-scrolling]] fantasy games &amp;#039;&amp;#039;[[Castlevania]]&amp;#039;&amp;#039; (1986), &amp;#039;&amp;#039;[[Trojan (video game)|Trojan]]&amp;#039;&amp;#039; (1986) and &amp;#039;&amp;#039;[[Wizards &amp;amp; Warriors]]&amp;#039;&amp;#039; (1987) as early examples of action-adventure games.&amp;lt;ref name=&amp;quot;CGW76&amp;quot;/&amp;gt;&lt;br /&gt;
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Games like &amp;#039;&amp;#039;Brain Breaker&amp;#039;&amp;#039; (1985), &amp;#039;&amp;#039;[[Xanadu (video game)|Xanadu]]&amp;#039;&amp;#039; (1985), &amp;#039;&amp;#039;[[Metroid (video game)|Metroid]]&amp;#039;&amp;#039; (1986) and &amp;#039;&amp;#039;[[Vampire Killer]]&amp;#039;&amp;#039; (1986) combined a side-scrolling [[platformer]] format with adventure exploration, creating the [[Metroidvania]] platform-adventure subgenre. Similarly, games like &amp;#039;&amp;#039;[[005]]&amp;#039;&amp;#039; (1981), &amp;#039;&amp;#039;Castle Wolfenstein&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Metal Gear (video game)|Metal Gear]]&amp;#039;&amp;#039; (1987) combined action-adventure exploration with stealth mechanics, laying the foundations for the [[stealth game]] subgenre, which would later be popularized in 1998 with the releases of &amp;#039;&amp;#039;[[Metal Gear Solid (1998 video game)|Metal Gear Solid]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Tenchu: Stealth Assassins]]&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;[[Thief: The Dark Project]]&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== 1990s to present ===&lt;br /&gt;
The [[cinematic platformer]] &amp;#039;&amp;#039;[[Prince of Persia (1989 video game)|Prince of Persia]]&amp;#039;&amp;#039; (1989) featured action-adventure elements, inspiring games such as &amp;#039;&amp;#039;[[Another World (video game)|Another World]]&amp;#039;&amp;#039; (1991) and &amp;#039;&amp;#039;[[Flashback (1992 video game)|Flashback]]&amp;#039;&amp;#039; (1992). &amp;#039;&amp;#039;[[Alone in the Dark (video game)|Alone in the Dark]]&amp;#039;&amp;#039; (1992) used [[3D computer graphics|3D graphics]], which would later be popularized by &amp;#039;&amp;#039;[[Resident Evil (1996 video game)|Resident Evil]]&amp;#039;&amp;#039; (1996) and &amp;#039;&amp;#039;[[Tomb Raider (1996 video game)|Tomb Raider]]&amp;#039;&amp;#039; (1996). &amp;#039;&amp;#039;[[Resident Evil]]&amp;#039;&amp;#039; in particular created the [[survival horror]] subgenre, inspiring titles such as &amp;#039;&amp;#039;[[Silent Hill (video game)|Silent Hill]]&amp;#039;&amp;#039; (1999) and &amp;#039;&amp;#039;[[Fatal Frame (video game)|Fatal Frame]]&amp;#039;&amp;#039; (2001).&amp;lt;ref name=justadventure /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Action-adventure games have gone on to become more popular than the pure [[adventure game]]s and pure [[platform game]]s that inspired them.&amp;lt;ref&amp;gt;{{Cite web |last=Adams |first=Ernest |date=2009-07-09 |title=The Designer&amp;#039;s Notebook: Sorting Out the Genre Muddle |url=https://www.gamedeveloper.com/design/the-designer-s-notebook-sorting-out-the-genre-muddle |access-date=2022-08-12 |website=Game Developer |language=en}}&amp;lt;/ref&amp;gt; Recent examples include the &amp;#039;&amp;#039;[[Uncharted]]&amp;#039;&amp;#039; franchise, &amp;#039;&amp;#039;[[The Legend of Zelda: Breath of the Wild]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Ark: Survival Evolved]]&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*{{Commonscatinline|Action-adventure games}}&lt;br /&gt;
&lt;br /&gt;
{{VideoGameGenre}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action-adventure games| ]]&lt;br /&gt;
[[Category:Games and sports introduced in 1980]]&lt;br /&gt;
[[Category:Video game genres]]&lt;br /&gt;
[[Category:Video game terminology]]&lt;/div&gt;</summary>
		<author><name>Ajay Kumar</name></author>
	</entry>
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